Each card features a detailed representation of a kaiju monster, and are created from collecting shiny “Monster Glims” which are scattered around the game world. Using a foundation based on rock-paper-scissors, the player is revealed a little bit of information on the outcome of the game and is allowed to swap two cards, creating a minigame reliant on both logic and chance. Aside from a few small pacing issues, it certainly holds its own as a work of interactive fiction, although it does stand on the short side of the spectrum, clocking in at around 2-3 hours.īreaking up the dialogue and exploration is a card game played by the children, which is very simple and yet decidedly strategic. Without spoiling too much, I will simply say that the story is magic realist, featuring both farcical comedy and surprisingly heart-warming family drama. In addition to the overarching narrative involving the monsters, Sohta will also clear up disputes between townsfolk and find out other interesting titbits about his neighbours. The gameplay is firmly story-driven, with an episodic structure which gives players choice over which mystery to pursue next. Players are put into the shoes of Sohta, a ten-year old newcomer who slowly settles in to the town while unravelling the various mysteries faced (or ignored) by its denizens. Oh, and the monsters which inexplicably appear and fight on every Friday. From the mind of Kazu Ayabe comes a game set in a sleepy 70’s village in Japan, where the residents have light conversation about food, laundry and television. My time with Attack of the Friday Monsters is one which I’d compare to reading a novella or watching a short film.
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